IndMagmaKoopa01_v
=================
  Textures:
    - Magma02_32
        Offset: 0, -0.18400001525878906
    - IndWater01_64

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 7, 0, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Steps:
    1: RGB = (lerp from (0, 7, 0) to (255, 255, 255) using (vertex RGB)), then add (tex #1 RGB), multiply by 4
         A = ((tex #1 A) * (vertex A))



IndMagmaKoopa02_v
=================
  Textures:
    - Magma02_32
        Offset: 0, -0.765999972820282
    - IndWater01_64

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 126, 173, 0, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 4, 0, 0, 255

  Steps:
    1: RGB = ((126, 173, 0) * (tex #1 RGB)), then add (4, 0, 0), multiply by 2
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((tex #1 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (vertex A)



KoopaBrick01_v
==============
  Textures:
    - KoopaBrick01

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 211, 204, 189, 170
    - 255, 69, 0, 255

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 0, 0, 0, 368

  Steps:
    1: RGB = ((211, 204, 189) * (tex #1 RGB))
         A = (lerp from 170 to 0 using (vertex A)), multiply by 4
    2: RGB = ((255, 69, 0) * (prev. A)), then add (prev. RGB)
         A = 0
    3: RGB = ((vertex RGB) * (prev. RGB))
         A = (vertex A)



KoopaRock01_v
=============
  Textures:
    - Rock09
    - EnvKoopaCloud02_32
    - Rock09

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 204, 194, 196, 255
    - 49, 40, 36, 255
    - 132, 47, 0, 255

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 32, 44, 24, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (32, 44, 24) to (204, 194, 196) using (tex #1 RGB))
         A = (vertex A), multiply by 4
    2: RGB = ((prev. RGB) * (tex #2 RGB)), then add (prev. RGB)
         A = 0, then add (prev. A)
    3: RGB = ((132, 47, 0) * (prev. A)), then add (prev. RGB)
         A = (vertex A)
    4: RGB = ((vertex RGB) * (prev. RGB))
         A = (vertex A)



KoopaRock02_v
=============
  Textures:
    - KoopaRock02_64
        Scale: 1.5, 1.5
    - EnvKoopaCloud02_32
    - KoopaRock02_64

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 157, 123, 101, 114
    - 54, 40, 36, 255
    - 241, 159, 0, 255

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 68, 60, 48, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (68, 60, 48) to (157, 123, 101) using (tex #1 RGB))
         A = (lerp from 114 to 0 using (vertex A)), multiply by 4
    2: RGB = ((prev. RGB) * (tex #2 RGB)), then add (prev. RGB)
         A = 0, then add (prev. A)
    3: RGB = ((241, 159, 0) * (prev. A)), then add (prev. RGB)
         A = (vertex A)
    4: RGB = ((vertex RGB) * (prev. RGB))
         A = (vertex A)



KoopaRock03_v
=============
  Textures:
    - KoopaRock02_64
        Scale: 2, 2

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 217, 249, 77, 255
    - 255, 73, 0, 255

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 0, 0, 0, 368

  Steps:
    1: RGB = ((217, 249, 77) * (tex #1 RGB))
         A = (vertex A), multiply by 4
    2: RGB = ((255, 73, 0) * (prev. A)), then add (prev. RGB)
         A = 0
    3: RGB = ((vertex RGB) * (prev. RGB))
         A = (vertex A)



KoopaRock04_v
=============
  Textures:
    - StoneBrick01

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 210, 126, 37, 172
    - 199, 39, 0, 255

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 76, 48, 4, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (76, 48, 4) to (210, 126, 37) using (tex #1 RGB))
         A = (lerp from 172 to 0 using (vertex A)), multiply by 2
    2: RGB = ((199, 39, 0) * (prev. A)), then add (prev. RGB)
         A = 0
    3: RGB = ((vertex RGB) * (prev. RGB))
         A = (vertex A)



KoopaRock05_v
=============
  Textures:
    - KoopaRock02_64

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 153, 120, 36, 212
    - 205, 79, 0, 255

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 36, 28, 32, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (36, 28, 32) to (153, 120, 36) using (tex #1 RGB))
         A = (lerp from 212 to 0 using (vertex A)), multiply by 2
    2: RGB = ((205, 79, 0) * (prev. A)), then add (prev. RGB)
         A = 0
    3: RGB = ((vertex RGB) * (prev. RGB))
         A = (vertex A)



KoopaRoof01_v
=============
  Textures:
    - Roof01_64

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 94, 168, 0, 128

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 0, 0, 0, 368

  Steps:
    1: RGB = ((94, 168, 0) * (tex #1 RGB))
         A = (lerp from 128 to 0 using (vertex A)), multiply by 2
    2: RGB = ((vertex RGB) * (prev. RGB)), then add (prev. A)
         A = 0



Lava01_v
========
  Textures:
    - Lava01_64
        Offset: 0, -0.5009999871253967

  Ambient Colors:
    - 100, 100, 100, 195

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Steps:
    1: RGB = (0, 0, 0), then add (vertex RGB)
         A = ((tex #1 A) * (vertex A))



MagmaLight01_v
==============
  Textures:
    - EffectKuppaDoor01_32
        Offset: 0, -0.2329999953508377

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 255, 104, 0, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (255, 104, 0))
         A = (vertex A), multiply by 4
    2: RGB = ((vertex RGB) * (prev. RGB))
         A = 0, then add (prev. A)
    3: RGB = -1 * (prev. A), then add (prev. RGB)
         A = (vertex A)



IndMagmaKoopa01_v(2)
====================
  Textures:
    - Magma02_32
        Offset: 0, -0.18400001525878906
    - IndWater01_64

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 7, 0, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Steps:
    1: RGB = (lerp from (0, 7, 0) to (255, 255, 255) using (vertex RGB)), then add (tex #1 RGB), multiply by 4
         A = ((tex #1 A) * (vertex A))



KoopaRock05_v(2)
================
  Textures:
    - KoopaRock02_64

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 153, 120, 36, 212
    - 205, 79, 0, 255

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 36, 28, 32, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (36, 28, 32) to (153, 120, 36) using (tex #1 RGB))
         A = (lerp from 212 to 0 using (vertex A)), multiply by 2
    2: RGB = ((205, 79, 0) * (prev. A)), then add (prev. RGB)
         A = 0
    3: RGB = ((vertex RGB) * (prev. RGB))
         A = (vertex A)
